Product Development​

Product Development​

Description

Designing products, including prototyping and test manufacture or making one-off products​

Major variations

Designing and making one-off/custom products, versus developing a product that is to be made repeatedly. Consumer products versus industrial products such as designing a machine.​

Potential impacts

  • Solving problems that need a bespoke solution​
  • Designing products to be manufactured locally will have long term economic benefits​
  • Promoting local culture and industry by making all kinds of one-off items like film sets, parade floats​
  • Supporting local employment including skilled trades​

Advantages

  • This work is often well suited to those who enjoy makerspaces – it is creative, involves prototyping and technical problem solving​

Challenges

  • Demand can be unpredictable, making it difficult to build a sustainable business around it. ​
  • May require a large range of skills & expertise (which is why it can usefully be combined with something like XXX, allowing you to draw on skills available in your community) ​
  • Project management and business skills are needed to ensure products can be delivered on time, to budget, and with a profit being made.  ​

Business model canvas

Key partners

  • Suppliers of materials & components​
  • Open source hardware & software communities ​
  • Local events, forums, and industry associations​
  • Other organisations doing product development – you may join forces or sub-contract each other​

Key activities

  • Product design​
  • Prototyping​
  • Design for manufacture​
  • Advertising / Sales​

Key resources

  • Creativity​
  • Technical expertise​
  • Machines & equipment for prototyping or manufacture​

Value propositions

  • Creative or unique solutions​
  • Convenience of being able to bring multiple skill sets together to create an output​
  • Delivery speed may often be a concern​
  • You may be able to develop expertise in a particular area e.g. in making a certain type of machinery​

Customer relationships

  • Long term relationships which likely involve a degree of co-creation​

Channels

  • Build relationships with those in the communities you are targeting ​
  • Publicise examples and case studies of your previous work​

Customer segments

  • People who want help to design a product for large scale production​
  • Those who want one-off creations such as film sets, parade floats, or artworks​
  • Organizations that have a particular problem that needs a bespoke solution​

Cost structure

  • Time​
  • Materials & components​
  • Machine usage​
  • Space where work is done​

Revenue streams

  • Fixed fee for a project (or for the product you make)​
  • Time & materials fees (charging for the time you spend and other costs incurred)​
  • Revenue sharing agreements for products that are to be manufactured in bulk  ​

Complementary models

Using your expertise to solve problems or deliver outcomes for others​
Creating shared access to a community and/or other assets (space and equipment)​